For the Real-World, or Gaming benchmarks, the games were run in 1920 x 1080p. 2560 x 1440p, 3440 x 1440p and 3840 x 2160p. We use only full release drivers and software, meaning no beta drivers as they are usually not 100% stable. We used Nvidia’s most recent WHQL driver, version 385.41, released on 8/23/17. For the operating system, we use Windows 10 Professional due to it being the most recent operating system, as well as having DX 12 support. All games were run on the highest possible settings. The GPU was set to its stock clocks. However, it was set to OC mode in GPU Tweak II with a boost clock of 1733 MHz.
There was a total of 9 games tested. Three DX12 titles, five DX11 and one Vulcan. For DX12, the games tested were Ashes of a Singularity, Hitman and Rise of the Tomb Raider. GTA 5, Battlefield 1, Overwatch, Witcher 3 and Watch Dogs 2 were the DX11 titles tested. Finally, Doom was the Vulcan game benchmarked. All games were tested at their highest possible settings. In Hitman, the Super Sampling slider was maxed out to 2.00. The one exception was in GTA 5. All settings were maxed, even the advanced setting. All but Frame Scaling Mode in the advanced settings. The frame rate of the game takes such a hit that it’s not worth it.