The GPU used in this review was the Aorus RTX 2080 Waterforce. For gaming, we tested three games out of our normal suite of games used for GPU reviews. However, games were only tested at 1080p. This puts less of a strain on the GPU, allowing the CPU to do more of the work. Both 1440p and 4k puts more of a strain on the GPU as opposed to the CPU. The games were benchmarked at the highest presets. The three games we tested for this review were Far Cry 5, Ghost Recon: Wildlands and Shadow of the Tomb Raider. Each benchmark was run three times. We then averaged out the minimum, maximum and average frames per second. The results in the chart are the average of the three runs.
Far Cry 5
Far Cry 5 is the latest is the far cry series. It takes place in the fictional Hope County Montana. You play the role of the un-names deputy who’s sent to arrest Joseph Seed, the leader of the dangerous Edens Gate Cult. However, things do not go as planned and you spend the game trapped in Hope County attempting to take out Joseph and the rest of his family as they attempt to take over the entire county. Far Cry 5 was released in 2018. Ubisoft has developed a beautiful open world with amazing visuals. However, the game is very demanding on even the most powerful systems. This game was tested with the in-game benchmark, as well as near the beginning of the game, when you first leave the bunker owned by Dutch as you attempt to clear his island of cult members.
Ghost Recon: Wildlands
Tom Clancy’s Ghost Recon Wildlands is a third-person tactical shooter game. You play as a member of the Delta Company, First Battalion, 5th Special Forces Group, also known as “Ghosts”, a fictional elite special operations unit of the United States Army under the Joint Special Operations Command. This game takes place in a modern-day setting and is the first in the Ghost Recon series to feature an open world with 9 different types of terrain. The benchmark was run at the beginning of the first mission in the game.
Shadow of the Tomb Raider
Shadow of the Tomb Raider is set to be the third and final game of the rebooted trilogy developed by Eidos Montréal in conjunction with Crystal Dynamics and published by Square Enix. In Shadow of the Tomb Raider, you continue your journey as Lara Croft as she attempts to finish the life work of her father. Her in a journey that takes her from Central America to the hidden city of Paititi as she attempts to stop Trinity in their attempt to gain power. The section benchmarked was near the beginning of the first section that takes place in the hidden city. This was compared to the in-game benchmark which seems to be an accurate representation of the game play. Since they recently added in support for real-time ray tracing, we included the results for Ray Tracing set to Ultra.
Since our test system has an RTX 2080, its a bit overkill for testing 1080p. However, as we mentioned earlier, we test the games at 1080p since it will put more of a strain on the CPU rather than the GPU. All three games were tested at their highest graphical presets. Each of the three games averaged well over 60 frames per second. Shadow of the Tomb Raider recently received the RTX patch to support real-time ray tracing. So, we also tested Shadow of the Tomb Raider at 1080p with ray tracing on ultra. Even with those settings, the game averaged 81 frames per second. With RTX off, Shadow of the Tomb Raider averaged 135 FPS, Ghost Recon Wildlands is another game in our regular suite of games we test. Ghost Recon had the lowest average of the four results with 78 frames per second. Far Cry 5 was the last game we tested with an average of 97 frames per second.Article Index: >> « Sub System Benchmarks (Storage, Audio and Networking) | Overclocking and Temperatures »