Next, launch Autodesk ReMake and upload these items into a new project under “Create 3D”:
Because I do not have the required 16 GB of ram, the software requires that I use the online cloud processing method. In these trials, it took me about 20 minutes for the photos to be uploaded and processed by the Autodesk server. Once it’s done processing, it can be downloaded and viewed.
From here, the model can be viewed, edited, repaired, exported, and 3D printed. I won’t go through every tool, but I found that it takes only a few minutes to learn each one. Since the bottom of the base was not photographed, it’s an undefined surface that I quickly removed with the “Slice & fill” feature.
I also checked the model for any holes or issues; this project didn’t have any issues, but it’s easy to quickly and automatically repair faulty models with ReMake’s Diagnostic tool.
From here, I was able to export the model in a wide variety of formats.
The final two products, with textures applied, can be seen below.
To sum things up, Autodesk® ReMake is a simple and powerful tool to scan 3D objects. The interface is simple and easy to navigate, and the process is easy to learn. Photogrammetry itself has its limits, but I would highly recommend it be in every modder’s toolbox.