GDC14: AMD RapidFire and Cloud Gaming AMD RapidFire AMD Mantle, AMD RapidFire, Cloud Gaming, GDC14, Leap Direct Gaming, Olin Coles
At the 2014 Game Developers Conference (GDC14) this morning, AMD revealed full-functional working demonstrations of their AMD RapidFire Graphics API technology harnessing the power of Cloud-based streaming 3D applications. A bare-bones system with no software installed located Crysis 3 on a Cloud gaming server, and within moments the player was earning frags (actually, he was desperately trying). On the surface this concept may not sound terribly interesting, but it stands to disrupt how we obtain and play video games and graphical design software. For desktop and mobile users software no longer is downloaded or installed; games and applications are essentially a click away.
via GDC14: AMD RapidFire and Cloud Gaming AMD RapidFire AMD Mantle, AMD RapidFire, Cloud Gaming, GDC14, Leap Direct Gaming, Olin Coles.