The SAPPHIRE HD 5670 series not only boosts performance in current DirectX10.1, DirectX 10 and DirectX 9.0 games and applications, but will support stunning new levels of detail, transparency and lighting effects in newer releases of software using DirectX 11.
Frames Per Second or “FPS” and Testing
We have all heard this term before and how it is used in benchmarking to compare one card against another. This can be a very useful measurement tool on seeing the results of any tweaks or overclocking that you may have done to the card.
Gamer always want the most out of their graphic cards and tend to do what ever they can to get the most performance, but truthfully if you can get anywhere between 50-60 frames per second you are in the good zone.
A good rule of thumb is that less that 30 frames per second will give you a unpleasant game play. Aframe rate between 31-40 will give you a more enjoyable game, but there maybe some stuttering in heavy action parts of the game. 41-60 is your average range for good and enjoyable game play. Above the 60 frames per second range you will not have any troubles playing or enjoying you game.
3dMark06: A 3DMark score is an overall measure of your system’s 3D gaming capabilities, based on comprehensive real-time 3D graphics and processor tests. By comparing your score with those submitted by millions of other gamers you can see how your gaming rig performs, making it easier to choose the most effective upgrades or finding other ways to optimize your system. 3DMark06 is a PC benchmark suite designed to test the DirectX9 performance of your graphics card.
Our first test will be with all the tests selected, at default and with a resolution of 1280×1024.
Placing the HD5670 up against the last card that we test from Sapphire, the HD5750, we can see that there is a fairly large gap in the 3D Mark06 testing.
3DMark Vantage is the new industry standard PC gaming performance benchmark from Futuremark, newly designed for Windows Vista and DirectX10. 3DMark Vantage is based on a completely new rendering engine, developed specifically to take full advantage of DirectX10, the new graphics API from Microsoft.
FarCry2, Ubisoft has developed a new engine specifically for Far Cry 2, called Dunia. The Dunia engine was built specifically for Far Cry 2 by Ubisoft Montreal development team. It delivers realistic semi-destructible environments, special effects such as dynamic fire propagation and storm effects, real-time night-and-day cycle, dynamic music system and non-scripted enemy A.I actions.The engine takes advantage of multi-core processors as well as multiple processors and supports DirectX 9 as well as DirectX 10.Far Cry 2 also supports the amBX technology from Philips. With the proper hardware, this adds effects like vibrations, ambient colored lights, and fans that generate wind effects.
One of the simplest ways to get more performance from your video card is by making it run faster and harder than it sold as. This is more commonly know as Over Clocking and it has become so common that most manufactures include ways to allow you do it. ATI supplies this with their control panel to do just this and it is called ATI Overdrive. This utility will auto-tune the graphics card to what it thinks is the most stable over clocking.
In the image below we can see that the a nice advantage was over the stock clock speeds were achieved. But was does this mean for us in the real world testing.
Doing a few quick test runs through 3D Mark06 we cans that a pretty good increase was gained by simple pressing a button and waiting about five minutes to let the software do its thing. An 11 percent performance increase is nothing to look down at and I think that the retail test sample we got could go maybe just a bit farther as it never showed any signs of stress.